> if( !(Body::byId(I->getId1())->isDynamic) || > > !(Body::byId(I->getId2())->isDynamic) ) continue; isDynamic is a function, you must Body::byId(I->getId1(),scene)->isDynamic() etc.
(if you pass scene pointer to Body::byId, it is faster) v _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

