> It doesn't use the closest apparently. If you want to make some tests, > you can checkout last commit (where bad dispatch is workarounded) and > uncomment the code for Gl1_ChainedCylinder, which is never called in > chained-cylinder-spring.py. There is no Gl1_ChainedCylinder in the current code, so I could not check.
I added #ifdef YADE_OPENGL to GL-related ChainedCylinder stuff, instead of making all the classes dependent on opengl (there is no reason for that). I hope we will have no conflicts. I will commit, along with an updated scripts/test/dispatcher-torture.py script, which gives this now (some dispatches are ambiguous because it gives all the functors available to the dispatcher): http://beta.arcig.cz/~eudoxos/temp/dispatch.html Cheers, v. _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

