> Are you really sure (I dare the question) of that ? Because that is > exactly this kind of change which let my scripts crash recently (when I > was thinking first it was du to ScGeom's changes) : > - without Scene* in Law2::go, it crashed > - with Scene* in Law2::go, it did not crash anymore. Yes, it should work: the pointer is updated (useing Functor::udpateScenePtr()) in InteractionDispatchers.cpp:41 and also at the beginning of LawDispatcher::action (for those who still use it explicitly).
Let me know if it doesn't, but I would be surprised. Cheers, vaclav _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

