> -     intrForceN->SetNumberOfComponents(1);
> +     vtkSmartPointer<vtkFloatArray> intrAbsForceT = 
> vtkSmartPointer<vtkFloatArray>::New();
> +     if(recActive[REC_CPM]) {
> +             intrForceN->SetNumberOfComponents(1);
> +     } else {
> +             intrForceN->SetNumberOfComponents(3);
> +     }
NO!!! Are you crazy? I don't care if you add another array, or if forceN
has 3 components, but why should it be DIFFERENT for cpm? Oh please
uncommit that.

Besides that did you TRY to get those cylinders? I don't think it will
work even if you same forceN like this. How do you make the cylinder
height unstaled and the radius scaled?

v






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