2010/7/21 Václav Šmilauer <[email protected]> > > Did you use any paper for FlatGridCollider implementation? > Nothing exact, it is a traditional method without any improvements (and > it performs really bad). See Munjiza's Combined finite discrete element > method book or his other papers (in Yade's references) for some > rudimentary description. > > v > > Thanks, I will have a look. I have done some tests on 6-core machine, and I can confirm again, that it is almost impossible to operate with more than 10^5 particles. The calculation speed is very slow and cores are not completely loaded. Timings show, if more particle we have, insertionsortcollider takes more calculation time, see table in %:
#_elements %InsertSC 17222 44.05% 36162 54.11% 50870 60.01% 83553 67.53% 107820 74.46% 126681 76.7% 164418 82.85% We have to think about another type collider, if we have more, than 10^5 particles. > PS. Do not change VTKRecorder for now, I have some changes here and > don't want to conflict with you. > > v > > Ok, no problems. > > > > _______________________________________________ > Mailing list: > https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> > Post to : [email protected] > Unsubscribe : > https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> > More help : https://help.launchpad.net/ListHelp >
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