> Oh, my bad. I see isActivated is a function, not a flag. Maybe I was > remembering some very old yade version? > The usage I got in mind would now be implemented adding a "activated" > flag (or, say, isNotDead ;)) and making isActivated return it. > It is the same functionality you added a different way, I think. It would not be entirely the same in the sense that all reimplementations of isActivated (such as in PeriodicEngine, the collider etc) would have to check that flag as well; if someone would forget to to check it in isActivated, the result would be odd. In this case, it is the code that calls the engine who checks it, which is never bypassed.
Cheers, v _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

