On 26 October 2010 20:29, Bruno Chareyre <[email protected]> wrote:
> > You are right, of couse. >>> But how can I get shift2 in my Law* engine? >>> >>> >> No need here. > > Why not? As I understand it, if in Sergei's law you want to use > getIncidentVelocity function because you need to compute damping, then you > need to get shift2 first. > > > I can't remember if we solved this problem : can we getVelocity without > computing it twice (once in geom::update, and once in the contact law)? > I think that at the moment I am computing velocities twice, which is not ideal, you are right. I will try to follow your suggestion and it would be faster perhaps. Cheers. Chiara > > > > I suggested to use shear/dt instead, but perhaps I missed something. > > B. > > _______________________________________________ > Mailing list: > https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> > Post to : [email protected] > Unsubscribe : > https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> > More help : https://help.launchpad.net/ListHelp > >
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