Hi Bruno,

this also looks as a nice approach, to make a "Python engine" :-) I was 
thinking about it, to define python function SomeEngine(...) and then 
O.engines=[...,PyRunner(command=SomeEngine(...),...),...] put it to proper 
place in O.engines..

What I wrote was only ideas, but if it would be so big problem, maybe such 
pythonic solution would be ok for most cases..

regards
Jan

______________________________________________________________
> Od: "Bruno Chareyre" <[email protected]>
> Komu: [email protected]
> Datum: 19.11.2010 14:20
> Předmět: Re: [Yade-users] Combining engines prescribing movement
>
>Hi Jan,
>
>In many cases (perhaps not yours) the simpler way is to prescribe velocity on 
>non-dynamic
>bodies. That way, you don't need engines, and you are sure you are not 
>breaking any of the
>constitutive laws.
>Say, you want the position of body "i" to be Xi=a.sin(wt), then you assign
>O.bodies[i].state.vel=aw.cos(wt) in python.
>My two cents.
>
>Bruno

______________________________________________________________
> Od: "Jan Stránský" <[email protected]>
> Komu: yade-dev <[email protected]>
> Datum: 19.11.2010 13:54
> Předmět: Re: [Yade-dev] Combining engines prescribing movement (moved 
> fromyade-users)
>
>Hello,
>
>it was not my plan to begin such changes by my question on yade-users, but 
>some my remarks (unfortunately I will not have enough time in coming 
>weeks/months to contribute myself..) when such discussion is opened:
>
>- it would be very nice and for some users (I believe not only me :-) 
>definitely useful to have such simple way how to prescribe motion (or 
>forces/moments as well?) without need of implementing new engine (and to 
>prevent having too many such engines in future)
>- as any motion can be composed of translation and rotation, having good 
>implementation of both and the possibility of combination of both would lead 
>to possibility of defining any arbitrary motion very simply
>- if I did it, I would do TranslationEngine (RotationEngine) prescribing 
>constant velocity (constant angular velocity) in constant direction (along 
>constant axis) = possibility to define any "linear" motion
>- and then InterpolatingTranslationEngine (InterpolatinRotationEngine) with 
>possibility of prescribing both velocity and direction (both angular velocity 
>and axis of rotation) as a function of time. e.g. velocities = f(times) (as it 
>is now in InterpolatingHelixEngine) = possibility to prescribe any arbitrary 
>motion
>- and for the case of simplicity, some basic combinations would be predefined 
>(like HelixEngine or HarmonicEngine) and could be of course combined with 
>others
>
>not much related to Vaclav's comments, sory :-)
>
>Regards
>Jan
>
>______________________________________________________________
>> Od: "Václav Šmilauer" <[email protected]>
>> Komu: Yade Development Group <[email protected]>
>> Datum: 19.11.2010 13:49
>> Předmět: Re: [Yade-dev] Combining engines prescribing movement (moved from 
>> yade-users)
>>
>>
>>> I will remove displacements and rotations in ForceContainer, and 
>>> replace them by one-time velocity and angularVelocity: they will be 
>>> added to state->vel and state->angVel in NewtonIntegrator, but reset 
>>> by ForceResetter; and they can accumulate, just like forces do.
>>There is another problem with this approach, which is that those 
>>transient velocities will be considered only in NewtonIntegrator, but 
>>not elsewhere (think kineticEnergy, mutual velocity, ...).
>>
>>The mess comes from the fact that we would like to have a part of 
>>velocity (in state->vel) that is remembered only as long as an engine is 
>>active, and then disappears; this is not possible (unless we invent very 
>>ugly things).
>>
>>Is someone smart enough to propose a solution that would satisfy the 
>>following?
>>
>>1. make state->vel always derivative of state->pos (even if multiple 
>>translations/rotation/... engines are applied, there are interactions etc)
>>
>>2. effects of kinematic engines are there only as long as the engines 
>>are active
>>
>>3. perhaps something else I forgot...
>>
>>Cheers, v.
>>
>>
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>
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