------------------------------------------------------------
revno: 2566
fixes bug(s): https://launchpad.net/bugs/677550
committer: Václav Šmilauer <[email protected]>
branch nick: trunk
timestamp: Fri 2010-11-19 22:29:56 +0100
message:
1. Fix compilation pb with cgal (sorry, cgal does not compile with clang, so
does not get much coverage from me). Thanks to Ema for reporting.
modified:
pkg/common/PersistentTriangulationCollider.cpp
--
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=== modified file 'pkg/common/PersistentTriangulationCollider.cpp'
--- pkg/common/PersistentTriangulationCollider.cpp 2010-11-19 12:30:08 +0000
+++ pkg/common/PersistentTriangulationCollider.cpp 2010-11-19 21:29:56 +0000
@@ -54,7 +54,7 @@
{
//TesselationWrapper Tes;
Tes->clear();
- FOREACH(const shared_ptr<Body>& b, scene->bodies){
+ FOREACH(const shared_ptr<Body>& b, *scene->bodies){
if(!b || !b->isDynamic()) continue;
//means "is it a sphere (not a wall)"
const Sphere* s = YADE_CAST<Sphere*>(b->shape.get());
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