> Now, more annoying : type this once the beam is stabilized : > O.bodies[0].state.angVel=Vector3(0,0,0.01) > In both cases you will see growing errors in the form of a weird deformed > shape after > enough 360° turns (earlier with ScGeom, I confess).
Fixed in 2608. McNamara win a battle. Bruno _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

