>> 3.!!! Set aspherical=False for a facets. Need more consideration. > > Is it necessary leapfrogAsphericalRotate for a facets? Facets have > zero mass and inertia (it means infinity), > but AsphericalRotate can't handle that case easy. As me seems, for a > facets will prefered the SphericalRotate scheme.
Hi Sergei, You'll find something close to what you suggest in r2615. It should enable 0-density bodies again (I found the same problem with 0-density boxes). There is no longer velocity time-integration if bodies are not dynamic, so mass is not used. Cheers. Bruno _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

