> You can move an imported body, rotate it, measure forces, affecting on > this body etc., but it can not move "itself" due to an interaction with > other bodies. > > If you need this feature, you have to created an "artificial" sphere, > give it material properties and put on this sphere the resulting forces > from the mesh. Then you measure obtained displacements and rotations of > this sphere and approximate those motions to your mesh. I think it is > possible.
This would be a good candidate for blueprint, no? Is there a precise reason why meshed objects can't be dynamic? B. _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

