> You can move an imported body, rotate it, measure forces, affecting on
> this body etc., but it can not move "itself" due to an interaction with
> other bodies.
>
> If you need this feature, you have to created an "artificial" sphere,
> give it material properties and put on this sphere the resulting forces
> from the mesh. Then you measure obtained displacements and rotations of
> this sphere and approximate those motions to your mesh. I think it is
> possible.

This would be a good candidate for blueprint, no? Is there a precise
reason why meshed objects can't be dynamic?

B.


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