Yes, it is listed. You have just to to change Branches with status: Any status. That's how I found out that there are 2 collide branches.
Klaus On Wed, 28 Sep 2011 06:01:29 pm Bruno Chareyre wrote: > Ok thanks. It explains. > > lp:~bruno-chareyre/yade/collide2 contains further improvements (and code > cleaning) as compared to lp:~bruno-chareyre/yade/collide, which was > already faster than trunk. But before yesterday, collide2 was simply trunk. > > collide without the "2" should not exist actually, it's not listed here > for instance: https://code.launchpad.net/yade > I'm surprised that you could download it. > > Bruno > > On 28/09/11 04:49, Klaus Thoeni wrote: > > Hi Bruno, > > > > I checked out your branch lp:~bruno-chareyre/yade/collide (without 2 at > > the end as indicated in the bzr co part of your first posting) when I > > tested it. I just saw now that there is as well a branch > > lp:~bruno-chareyre/yade/collide2. Probably that's the one to test. This > > explains why it was working. I will do the tests with this branch now. > > > > So guys if you want to test Bruno's new implementation make sure you > > check out the right branch: > > bzr checkout lp:~bruno-chareyre/yade/collide2 > > > > Cheers, > > Klaus > > > > On Tue, 27 Sep 2011 10:43:28 pm Bruno Chareyre wrote: > >> There was indeed a bug with clumps (fixed), but the thing I don't > >> understand is the branch did not contain the changes. Bazaar branches > >> are not quite user-friendly for commits/updates... > >> Klaus, you probably didn't try the good code (but then how did you spot > >> the bug? I'm lost...). > >> Could you send me a copy of the core/bound.hpp you downloaded, just to > >> be sure? > >> > >> Bruno > >> > >> On 26/09/11 10:37, Bruno Chareyre wrote: > >>> (moving to yade-dev) > >>> > >>> No guess yet. Thanks for notifying. Which scripts gives the segfault? > >>> > >>> B > >>> > >>> On 26/09/11 07:43, Klaus Thoeni wrote: > >>>> Hi Bruno, > >>>> > >>>> I tested your implementation with my examples (dynamic problem with > >>>> about 10000 particles) and the computational time in > >>>> InsertionSortCollider slightly improved as expected. > >>>> > >>>> However, when running your branch with examples with clumps gives a > >>>> Segmentation Fault. Any guess? > >>>> > >>>> Klaus > >>>> > >>>> On Tue, 20 Sep 2011 07:29:02 AM Bruno Chareyre wrote: > >>>>> Hi all, > >>>>> > >>>>> I worked on some optimizations of contact detection recently and I > >>>>> would like to get feedback from you to detect possible bugs and > >>>>> confirm the speedup for different applications. If everything is ok, > >>>>> the changes can be part of the next release after some code cleanup > >>>>> and documentation. > >>>>> > >>>>> If you have a chance, could you please download and compile the > >>>>> branch lp:~bruno-chareyre/yade/collide2 (bzr checkout > >>>>> lp:~bruno-chareyre/yade/collide, cd yade, scons, as usual) and try > >>>>> this with your own problems? > >>>>> I would be gratefull if you could report differences in terms of > >>>>> computation speed. > >>>>> I don't expect big improvements for small quasistatic problems. The > >>>>> speedup is more likely to happen on large and/or dynamic problems, > >>>>> where it should range between x2 and x3, or even more in multithread. > >>>>> Some results are reported here: > >>>>> https://yade-dem.org/wiki/Colliders_performace#Improved_InsertionSort > >>>>> > >>>>> Thanks. > >>>>> > >>>>> Bruno -- Dr. Klaus Thoeni - Centre for Geotechnical and Materials Modelling Civil, Surveying and Environmental Engineering - Engineering Building EA The University of Newcastle, Callaghan, NSW 2308, Australia web: http://www.newcastle.edu.au/research-centre/cgmm phone: +61 (0)2 4921 5118 _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

