Hi Anton, I commited fixes for the collider (branch collide2, r2925) and for cgal feature. I don't find any problem when removing bodies now, but let you try with your scripts. Now, all interactions should be removed correctly after deleting bodies.
Bruno On 14/10/11 07:55, Anton Gladky wrote: > Hi Bruno, > > there is a comparison of new and old collider. > A newer one is slower, but it can be because of > tons of warnings like this: > > 931937 ERROR yade.InteractionContainer > /home/gladk/dem/yade/cleanCompBruno/yade/core/InteractionContainer.cpp:55 > erase: InteractionContainer::erase: attempt to delete non-existent > interaction ##14889+15066 > > It can be related to the bug 813925 [1] > > The script, what I used, creates and removes bodies very actively. > > Speed, iter/sec > -j Old collider New_Collider: > 1 7.94 6.12 > 2 13.85 11.4 > 3 14.83 14.2 > > > [1] https://bugs.launchpad.net/yade/+bug/813925 > > Anton > -- _______________ Bruno Chareyre Associate Professor ENSE³ - Grenoble INP 11, rue des Mathématiques BP 46 38402 St Martin d'Hères, France Tél : +33 4 56 52 86 21 Fax : +33 4 76 82 70 43 ________________ _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

