Hello, according to yade-users question #176993 and my future plans, I would like to change Omega class to be able to store several (arbitrary amount) of Scene objects. As it would be a core change, I would like to know your opinion about it.
My plan is following: - the current usage should not change (so O.switchSimulation, O.reset, O.resetThisScene etc. will work as it works now) - a container storing pointers to Scene objects will be added to Omega (it will be empty initially) and corresponding methods will be implemented (e.g. O.addAnotherScene(), O.resetSceneNumber(nb), O.switchToSceneNumber(nb) etc.) Before actual committing, I would like to test it in separate branch and let you to test it as well (from this separate branch, but not influence trunk branch), but I have no experience in this branching.. could anybody write me a short tutorial? :-) Thanks in advance Jan _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

