Thank you for your help.
I think I did it, but there is a compilation warning:
/home/me/YADE/trunk/pkg/dem/Shop.cpp: In static member function ‘static Real
Shop::calm(const boost::shared_ptr<Scene>&, int)’:
/home/me/YADE/trunk/pkg/dem/Shop.cpp:838: warning: no return statement in
function returning non-void
Shall I say "return 0;" at the end of the function?
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https://bugs.launchpad.net/bugs/1026073
Title:
"calm function" inside source code
Status in Yet Another Dynamic Engine:
New
Bug description:
Hi,
I need a "calm function" for my generation process. In python code it
looks like this:
def calm():
for b in O.bodies:
if isinstance(b.shape,Sphere) or b.isClump:
b.state.vel = Vector3(0,0,0)
b.state.angVel = Vector3(0,0,0)
b.state.angMom = Vector3(0,0,0)
I detected, that it is very slow in the case it is called by PyRunner
for e.g. every 2 steps.
O.engines=O.engines+[PyRunner(iterPeriod=2,command='calm()')]
Would it be faster, when it is implemented inside C++ source code?
If yes, where can I implement it (which file)?
Regards,
Christian
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