Hi Bruno

> Why would you define a body with FrictPhys if is supposed to have a
> cohesive behavior with others?
> You can just give CohFrictPhys to everyone.

That's what I did so far but it is not always possible.

> > Any idea about the goReverse? Can it be removed?
> 
> Maybe not removed. I think it is necessary, precisely because we can
> have non-symmetric functors. If you swap ids in Ip2 you may break the
> work of the Ig2.
> The go reverse is here for this reason (handling non-symmetric cases
> without forcing a specific ordering of id1/id2 and without the need to
> define to functors).

The comment in line 98  in IntersectionLoop.cpp says:

// arguments for the geom functor are in the reverse order (dispatcher would 
normally call goReverse).
// we don't remember the fact that is reverse, so we swap bodies within the 
interaction
// and can call go in all cases

In fact, it seams goReverse is never called because bodies are swapped before. 
So maybe we can get rid of it???

Klaus



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