On 17/03/14 11:44, Anton Gladky wrote: > 2014-03-17 9:23 GMT+01:00 Bruno Chareyre <[email protected]>: >> + if(manipulatedFrame()==0) setManipulatedFrame(new >> qglviewer::ManipulatedFrame()); >> >> It sounds like a memory leak. No? > I believe no. It just checks, whether manipulatedFrame exists and > creates a new one, if it is not. Otherwise we get segfault on new > QGLViewer.
IIRC, c++ textbooks teach us to always write a "delete" when we write a "new". In this case I don't see where this new manipulated frame would be deleted. I can't imagine a big loss of memory unless someone repeatdly close/open QGL view (and even in that case, not sure it would create a new frame each time), but it is still a strange line. It would be better to not manipulate when manipulatedFrame()==0, it seems, since manipulating a standalone frame that is not displayed (the "new" one) is always useless. Bruno _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

