Hi guys, I run some dynamic tests with my mesh too (some times ago, but I forgot to check). Implementation is fine and speed up is only about 6-8%. However, the simulation has just about 300000 particles.
I even have more results for the performance check (with 1 Mio particles) which I will put on the wiki, at some stage (if I find time to analyse the results :-)). But something I can tell you, the maximum scaling for 1 Mio particles I get is about 3-4. Cheers, Klaus On Monday 31 March 2014 10:29:03 Bruno Chareyre wrote: > > I have tested this version of collider and have got a speedup for > > about 5..10% with number of cores 2..6. But it was quasi-static > > simulations, so the contact list is updating not so often. > > Thanks Anton for feedback. Testing in quasistatic cases is indeed not > very interesting. > Or, in that case, it needs to report the collider's timing, not the wall > clock time of yade as a whole. > > > I think, we can include this code into the master branch in git. > > Let`s check the code more precisely and merge it. > > For me the code is in its final version and ready to merge if nobody > find bugs (at least you could run your QS simulation without crash - the > good part!). > But if someone wants to review it is never bad. > > Bruno > > > _______________________________________________ > Mailing list: https://launchpad.net/~yade-dev > Post to : yade-dev@lists.launchpad.net > Unsubscribe : https://launchpad.net/~yade-dev > More help : https://help.launchpad.net/ListHelp _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp