------------------------------------------------------------ revno: 4133 committer: Anton Gladky <[email protected]> timestamp: Mon 2014-08-04 18:43:52 +0200 message: Remove NEWS file (outdated). removed: NEWS
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=== removed file 'NEWS' --- NEWS 2011-10-23 14:16:33 +0000 +++ NEWS 1970-01-01 00:00:00 +0000 @@ -1,198 +0,0 @@ -vim:syntax=changelog - -2011-10-23 Anton Gladky <[email protected]> revision around bzr2942 - - * RELEASE 0.70.0, Bug-fix release. - - * some changes since 0.6 - - Added HarmonicMotionEngine, WirePM - - Added check-tests to detect regressions - - A lot of fixes in the code and documentation. - -2010-12-01 Václav Šmilauer <[email protected]> revision around bzr bzr2540 - - * RELEASE 0.6: - - https://launchpad.net/yade/trunk/0.60 - - * major changes since 0.5: - - use boost::serialization (faster, more reliable), use eigen instead of Wm3 (better supported, more flexible) - - qt4-based interface with on-the-fly inspection and editing of all internal variables - - support compilation with clang++ - - live plots - - periodic boundary conditions are much better tested now - - batch web interface substantially enhanced (including plots, logs, ...) - - extended attribute flags (readonly, noSave, hidden, ...) - - added --rebuild, --debug and --test options - -2010-04-20 Václav Šmilauer <[email protected]> revision around bzr2150 - - * RELEASE: 0.5 - - https://launchpad.net/yade/+milestone/0.5 - - * overall: - - yade main is now a python script, the c++ part is imported - - many classes renamed for the sake of consistency, while mostly keeping backward compatibility for scripts - - all classes (deriving from Serializable) are automatically exposed in python via automatically constructed wrappers, with full attribute access (https://bugs.launchpad.net/yade/+bug/544857) - - lot of old code removed (to be found in attic/) - - * functionality: - - separated State and (possibly shared) Material for bodies - - InsertionSortCollider handles both periodic and aperiodic simulations now - - Cell can undergo arbitrary linear transformation during simulation - - VTKRecorder saves to VTK-compatible XML files; allows one to use Paraview for post-processing - - NewtonIntegrator features integration of rotation of non-spherical bodies - - callback functionality for interaction and body loop (InteractionDispatchers and NewtonIntegrator) (not yet fully done) - - body and interaction containers devirtualized (https://blueprints.launchpad.net/yade/+spec/devirtualize-containers) - - * documentation: - - New website https://www.yade-dem.org - - Sphinx documentation https://www.yade-dem.org/sphinx/, containing both hand-written and automatically generated documentation - - All classes and attributes visible from python are documented now - - Drop doxygen documentation - - -2009-08-31 Václav Šmilauer <[email protected]> revision around bzr1740 - - * RELEASE: 0.20.0 - - * overall: - - fix many crashers, including synchronization with openGL, GUI and python - - generate documentation for both python and c++ classes/functions automatically (http://yade.wikia.com/wiki/Reference_documentation) - - move away from SVN repository at berlios.de to bzr at http://www.launchpad.net/yade; bug tracking and other launchpad features are being used; mailing lists migrated to launchpad - - * functionality enhancements (apart from performance-oriented changes): - - Facets (arbitrary triangulation elements) interacting with spheres, allowing to triangulate any surface - - support for GTS-compatible triangulated surfaces both as predicates and facet-triangulated simulation elements - - non-incremental sphere-sphere and sphere-facet contact geometry classes (Dem3DofGeom) - - ConstitutiveLawDispatcher, for having multiple constitutive laws operating on different interactions - - schedule to run multiple jobs at time, with different parameters (yade-multi, http://yade.wikia.com/wiki/ScriptParametricStudy) - - added PhysicalParameters::blockedDOFs - - periodic boundary conditions - - interaction logic cleaned up - - sphere packing generators (orthogonal, hexagonal, loose random, triaxially compacted; periodic coming soon) - - geometry predicates to clip packing, including boolean operations on predicates - - infrastructure for regression tests - - * performance: - - consistent openMP support throughout the code (InteractionDispatchers, NewtonsDampedLaw, BexContainer) (http://yade.wikia.com/wiki/Performance_Tuning#openMP) - - InsertionSortCollider (PersistentSAPCollide removed) (http://yade.wikia.com/wiki/Colliders_performace) - - InteractionDispatchers that reduce number of loops over interactions to one (http://yade.wikia.com/wiki/Performance_Tuning#InteractionDispatchers) - - new fast container for interactions (InteractionVecMap) (http://yade.wikia.com/wiki/Performance_Tuning#Containers) - - caching dispatchers, avoiding repetitive multivirtual call resolution (http://yade.wikia.com/wiki/Performance_Tuning#Dispatcher_cache) - - runtime profiling information (http://yade.wikia.com/wiki/Speed_profiling_using_TimingInfo_and_TimingDeltas_classes) - - avoid running collision detection at every step (http://yade.wikia.com/wiki/Insertion_Sort_Collider_Stride) - - vector and quaternion classes are wrapped in python automatically (faster, avoids hand-written wrappers) - - removed many python proxy classes, resulting in big speedup of python (e.g. 40 × for some operations) - - * building: - - yade can be optionally with one single plugin containing all packages. Speeds up full compilation considerably and reduces binary size several times. - - files in pkg/* are picked up automatically by the build system, including linking flags - - do not install headers, only plugins - - fix debian-package builds and document the procedure (http://yade.wikia.com/wiki/DebianPackages), special package for docs - - fix all (or most) compile-time warnings - - create new top-level py/ directory for python - - * python: - - use natural syntax for class instance construction with attributes - - run telnet server to make yade accessible while running (from localhost only) - - save any python variables within the XML file, which will be resurrected next time (utils.saveVars, utils.loadVars) - - support saving simulation to memory temporarily - - functions from creating video from simulation (via snapshots, either during simulation or in the player) - - * Documentation: - - Structurized content added http://yade.wikia.com/wiki/Structurized_content - - FAQ start to implement http://yade.wikia.com/wiki/FAQ - - -2008-08-20 Janek Kozicki <[email protected]> revision 1579 - - * RELEASE: 0.12.1 - - - several python interface improvements - - add code for plotting histogram of interaction directions - - added buttons for looking from different directions - - new contact algorithm for facets - - added python script for making videos - - added a TCP server on port 9000 with python console in it - - new dependency on python-numpy package, which allows faster math in python - - added a script for parametric studies - - -2008-08-20 Janek Kozicki <[email protected]> revision 1486 - - * RELEASE: 0.12 - - * User interface: - - - Refactored Qt3 interface: MDI with simulation running - asynchronously, with python console - - - Python wrapper and console with the ability to control most - simulation aspects (including creating simulations, - modifying, inspecting, running, recording data), some parts - of the UI (setting view, configuring renderer); see - scripts/simple-scene.py to get started - (http://yade.wikia.com/wiki/SimpleSceneTutorial) - - - Much enhanced simulation recorder and player, saving - optionally to a single file (sqlite database), the ability to - create video from simulation with one command (may be done - offscreen as well): scripts/simple-scene-player.py, - http://yade.wikia.com/wiki/New:Making_videos - - * Graphical Viewer: - - - up to 3 clipping planes in the GLViewer, can be manipulated, - bound to each other, activated/deactivated - - - saving view to view configurations inside MetaBody (Alt+7 -- - Alt+9), can be loaded later (from python as well) - - - displacement and rotation scaling in GLViewer, using - PhysicalParameters::refSe3 - - * Simulation features: - - - New moment rotation law, fully tested and working - - - All simulation aspects (dt, iteration, virtual time) are now - inside MetaBody, i.e. are restored exactly as they were from - .xml - - - Much improved triaxial test - - - Lattice model can now simulate concrete with steel fibres - - * New, experimental features: - - - Selectively block any of 6 DOFs ( translation and rotation) - for individual bodies (PhysicalParameters::blockedDOFs - not - documented, not conveniently accessible from python - yet) - - - Plotting interface based on pylab see example in - scripts/simple-scene-graph.py - - - Sega's facets and vertices with stl import (for example - import shapes from blender) - - * Serialization: - - - Transparent support for compressed .xml.gz and .xml.bz2 - files; dropped support for binary format - - - The (de)serializer now (un)escapes all control characters, - using the &charname; format, arbitrary string values can be - de/serialized now, including parentheses, quotations marks, - newlines, tabs, <>. - - * Compilation / Development: - - - Compilation profiles allow separate option sets for scons; - simultaneous compilation of multiple profiles is supported - via the profile=a,b,c - - - QGLViewer source is now in our tree, no need to install it - separately - -
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