------------------------------------------------------------ revno: 4168 committer: Bruno Chareyre <[email protected]> timestamp: Thu 2014-09-18 11:28:42 +0200 message: fix doc regarding requestErase() - https://bugs.launchpad.net/yade/+bug/1370736, thanks Jan modified: doc/sphinx/prog.rst
-- lp:yade https://code.launchpad.net/~yade-pkg/yade/git-trunk Your team Yade developers is subscribed to branch lp:yade. To unsubscribe from this branch go to https://code.launchpad.net/~yade-pkg/yade/git-trunk/+edit-subscription
=== modified file 'doc/sphinx/prog.rst' --- doc/sphinx/prog.rst 2014-08-21 08:51:47 +0000 +++ doc/sphinx/prog.rst 2014-09-18 09:28:42 +0000 @@ -1508,14 +1508,10 @@ #. For real interactions, :yref:`InteractionLoop` (via :yref:`LawDispatcher`) calls appropriate :yref:`LawFunctor` based on combination of :yref:`IGeom` and :yref:`IPhys` of the interaction. Again, it is an error if no functor capable of handling it is found. -#. :yref:`LawDispatcher` can decide that an interaction should be removed (such as if bodies get too far apart for non-cohesive laws; or in case of complete damage for damage models). This is done by calling - - .. code-block:: c++ - - InteractionContainer::requestErase(id1,id2) - - Such interaction will not be deleted immediately, but will be reset to potential state. At next step, the collider will call ``InteractionContainer::erasePending``, which will only completely erase interactions the collider indicates; the rest will be kept in potential state. - +#. :yref:`LawDispatcher` takes care of erasing those interactions that are no longer active (such as if bodies get too far apart for non-cohesive laws; or in case of complete damage for damage models). This is triggered by the :yref:`LawFunctor` returning false. For this reason it is of upmost importance for the :yref:`LawFunctor` to return consistently. + +Such interaction will not be deleted immediately, but will be reset to potential state. At the next execution of the collider ``InteractionContainer::conditionalyEraseNonReal`` will be called, which will completely erase interactions only if the bounding boxes ceased to overlap; the rest will be kept in potential state. + Creating interactions explicitly ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
_______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

