Jerome Duriez said: (by the date of Fri, 26 Sep 2014 15:37:13 +0000) > ________________________________________ > Also everyone has > wide LCD screens and tab-completion. So there is no reason to try to > make names shorter. So I propose those names: > > Body > DiscreteElementBody > _________________________________________ > > > At least for DEM, (whose meaning is surely known by each Yade > user), I vote for DEMBody. At same clarity level, shorter names are > better from my point of view. Maybe we can not assume that everyone > has as good computer stuff (and can use it as well..) as you.
I see your point. Also somehow I'm also inclined towards QMBody ... :) And historically we had FEMBody, not FiniteElementBody, I wonder why? > For the idea of deriving new Body classes, I have no negative > opinion (it won't hurt the python loops in BodyContainer, I guess ?) Don't worry it will work :) If not - I'll fix it ;) Also - Bruno, Francois, I think that your ChainedCylinder which uses variable Body->chain should also use its own type of Body, for the purpose of adding this `chain` attribute. Maybe call it DEMChainedBody ? I'm not hurrying towards all these changes. We have plenty of time so we can discuss :) best regards -- Janek Kozicki http://janek.kozicki.pl/ | _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

