My next questions (result of not knowing the code well enough):
- is asssert necessary in [1]?
- why is IPhysDispatcher defined as autosymmetric (default template argument) 
[3]?

[1] 
http://bazaar.launchpad.net/~yade-pkg/yade/git-trunk/view/head:/pkg/common/InteractionLoop.cpp#L116
[3] 
http://bazaar.launchpad.net/~yade-pkg/yade/git-trunk/view/head:/pkg/common/Dispatching.hpp#L113

** Description changed:

- When you use two different shapes and two different materials, it might
- happen that IntreactionLoop ends with error [1]. It is because the
- interaction might be swapped in IGeom stage (ok) and in IPhys stage (see
+ When you use two different materials, it might happen that
+ IntreactionLoop ends with error [1]. It is because of IPhys stage (see
  also the comment in [1], but in reality Ip2 can by non-symmetric).
  
  Possible solutions:
- 1) define both Ip2_Mat1_Mat2 and Ip2_Mat2_Mat1
- 2) replace assert [1] (something like   if (swap) { 
I->functorCase.phys=physDispatcher->getFunctor2D(b2->material,b1->material,swap);
 swap=false })
+ 1) define both Ip2_Mat1_Mat2 and Ip2_Mat2_Mat1 (according to [2] maybe does 
not work..)
+ 2) replace assert [1] (something like   if (swap) { 
I->functorCase.phys=physDispatcher->getFunctor2D(b2->material,b1->material,swap);
 swap=false }). Is the assert necessary at all?
  3) make option 1) somehow automatic (using some macro?)
  
  Pros and cons:
  1) would mess the source code and documentation a bit, but otherwise I think 
it is ok
  2) would it have some side effects? Is it ok for Law2 stage? etc etc?
  3) maybe the best option if the solution is reasonable
  
  cheers
  Jan
  
  [1] 
http://bazaar.launchpad.net/~yade-pkg/yade/git-trunk/view/head:/pkg/common/InteractionLoop.cpp#L116
  [2] https://answers.launchpad.net/yade/+question/269315

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https://bugs.launchpad.net/bugs/1475844

Title:
  Swap problem in InteractionLoop

Status in Yade:
  New

Bug description:
  When you use two different materials, it might happen that
  IntreactionLoop ends with error [1]. It is because of IPhys stage (see
  also the comment in [1], but in reality Ip2 can by non-symmetric).

  Possible solutions:
  1) define both Ip2_Mat1_Mat2 and Ip2_Mat2_Mat1 (according to [2] maybe does 
not work..)
  2) replace assert [1] (something like   if (swap) { 
I->functorCase.phys=physDispatcher->getFunctor2D(b2->material,b1->material,swap);
 swap=false }). Is the assert necessary at all?
  3) make option 1) somehow automatic (using some macro?)

  Pros and cons:
  1) would mess the source code and documentation a bit, but otherwise I think 
it is ok
  2) would it have some side effects? Is it ok for Law2 stage? etc etc?
  3) maybe the best option if the solution is reasonable

  cheers
  Jan

  [1] 
http://bazaar.launchpad.net/~yade-pkg/yade/git-trunk/view/head:/pkg/common/InteractionLoop.cpp#L116
  [2] https://answers.launchpad.net/yade/+question/269315

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