Anton Gladky said:     (by the date of Thu, 23 Jan 2020 06:44:02)

> I do really appreciate this kind of work!
> But how can we rely on custom builds of the third party software?
> Sorry, but this restriction will get Yade into the dependency hell.

Yes, I completely agree with this premise. I will prepare merge
request for Vaclav in https://github.com/eudoxos/minieigen

And in meantime I will include minieigen sources in yade tree, just
like we did with python-gts. By this way it will work for everyone
without dependency hell, until the changes are in official minieigen
repository.

thanks a lot for your work.

best regards
Janek

BTW, Anton did you notice that building debian package fails on
master due to missing python-gts?
https://gitlab.com/yade-dev/trunk/issues/139


Janek Kozicki (yade) said:     (by the date of Mon, 13 Jan 2020 22:34:25 +0100)

> Hi, the code for high precision is complete and passes all the tests.
> 
> I am writing documentation for this now, I will mention there:
> - about VTK ↔ double compatibility
> - about GLViewer ↔ double compatibility
> - how to build and run high precision code
> 
> I have separated most of this work in to several "topic" merge
> requests, so that you can check each of them separately. The general
> idea is that "if you don't use high-precision then the old behavior
> remains". Meaning that I avoid modifying existing code, only add some
> sort of redirection and conversion layer that vanishes (is optimized
> away) completely when HP is not used.
> 
> There are some changes still not extracted into separate merge
> requests from !366. I will continue working on this and writing documentation.
> 
> These are ready for you to review:
> 
> * The last remaining double to Real changes.
>   https://gitlab.com/yade-dev/trunk/merge_requests/376
> 
> * Print time spent on each of the --checks
>   https://gitlab.com/yade-dev/trunk/merge_requests/375
>   (a very short one, that's because I needed to make Lubrication tests faster 
> in !366)
> 
> * Ensure that VTK is compatibile with Real.
>   https://gitlab.com/yade-dev/trunk/merge_requests/377
> 
> * OpenGL Real compatibility
>   https://gitlab.com/yade-dev/trunk/merge_requests/378
> 
> * Another step towards enabling high precision Real
>   https://gitlab.com/yade-dev/trunk/merge_requests/362
> 
> * Enable vectorization
>   https://gitlab.com/yade-dev/trunk/merge_requests/365
> 
> They can be merged to master in any order. If any rebase conflicts
> arise I will solve them quickly. Maybe !362 and !365 should be merged last,
> because I tested rebasing it on each of the previous ones.
> 
> 
> please tell me what you think.
> 
> best regards
> Janek
> 
> 
>  
> --
> Janek Kozicki, PhD. DSc. Arch. Assoc. Prof.
> Gdańsk University of Technology
> Faculty of Applied Physics and Mathematics
> Department of Theoretical Physics and Quantum Information
> --
> http://yade-dem.org/
> http://pg.edu.pl/jkozicki (click English flag on top right)
> 
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-- 
--
Janek Kozicki, PhD. DSc. Arch. Assoc. Prof.
Gdańsk University of Technology
Faculty of Applied Physics and Mathematics
Department of Theoretical Physics and Quantum Information
--
http://yade-dem.org/
http://pg.edu.pl/jkozicki (click English flag on top right)

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