> > In fact, my supervisors would like a "true" cylinder in order to avoid the > angle creates between two facets (the juncture). In that case, you will have to create it yourself... Shouldn't be too difficult: geometrical model, interacting geometry, GL functors; functors colliding cylinder with sphere (giving SpheresContactGeometry). That's it. You could make simulation with planar facets first, though, to see if the junction effect is important to justify all this work.
1. If you can, can you make it a little bit more generic, like having different radii at the top and at the bottom, that would give us cones (for r1=0, r2>0 etc), frustum (r1!=r2) and cylinder (r1==r2)? I can help you if you need, no problem. 2. Reflect on whether you will allow interactions with the lateral surface only, or with the lateral surface edges also (singular points!) Vaclav _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp

