(sorry for the accidental private mail) > Especially, when I generate "Rotating cube" example, it happens > often. > What can it be?
Change the simestep by hand to something like 1e-2. I will put it to the code also. RotatingBox crashed here and I had to remove lines rootBody->transientInteractions=shared_ptr<InteractionContainer>(new InteractionVecSet); rootBody->bodies=shared_ptr<BodyContainer>(new BodyRedirectionVector); from RotatingBox::generate() to fix it. I will commit this shortly. Vaclav _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp

