25.03.2010 17:28, chiara modenese: > BTW, could not we change terminology once we define, for instance, the > relative velocity? > I would say deltaRelVelocity, instead of relativeVelocity, and > deltaShearDisplacement and do on if we use the incremental > formulation. It is less confusing (it might be better also for new users). > >
But now we have exactly the instant relative velocity: const Vector3r relativeVelocity = (de1.vel+de1.angVel.Cross(c1x)) - (de2.vel+de2.angVel.Cross(c2x)) ; const Real normalVelocity = geom.normal.Dot(relativeVelocity); const Vector3r shearVelocity = relativeVelocity-normalVelocity*geom.normal; No? What is "delta"? S. _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp

