> Mmmmh... not sure. > In the bound dispatcher, the virtual size of bboxes will be something > like (size*factor)+sweepLength. > In the functors, the size is (size*factor). > Different sizes, but still no need to duplicate "factor" in collider and > functors. Ah, you're right, that's not related.
Anyway. Since they are variables in 2 different classes, there is no way to make them consistently the same. Unless someone goes nuts and invent hacks like functor going find the engine etc, which I would oppose. (Fortunately users have some intelligence on their own :-) ) v _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp

