On 27 April 2010 17:13, Bruno Chareyre <[email protected]> wrote:
> > I was only testing a contact law forcing displacements, but now I realize >> that the best way to check that is actually applying a force (constant or >> variable in time) or an initial velocity (in the way you suggest). >> > Ok. For this problem, I would simply block DOF's and assign constant > velocities (i.e. impose displacement, not just initial velocity). Of course, > the contact law must give correct results whatever the boundary conditions. > So, there is nothing wrong in applying a force, the only problem is it gives > less predictable results (since it is dynamic). Thanks, it works! Forcing displacements (you can use both TranslationEngine or JumpChangeSe3 __btw,I would really change the name for the latter__), and fixing DOS's as to assign a constant velocity actually works (so for everyone interested in testing a contact law properly this is a good way to do that). cheers, Chiara > > > B > > _______________________________________________ > Mailing list: > https://launchpad.net/~yade-users<https://launchpad.net/%7Eyade-users> > Post to : [email protected] > Unsubscribe : > https://launchpad.net/~yade-users<https://launchpad.net/%7Eyade-users> > More help : https://help.launchpad.net/ListHelp >
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