Bruno Chareyre said:     (by the date of Fri, 16 Jul 2010 17:32:07 +0200)

> relative to one reference -- heh sounds like nested rotations)?

maybe set a rotation point to be a position of a given body id. And
apply another rotation engine on that body! This way you could have
infinite nested rotations.

-- 
Janek Kozicki                               http://janek.kozicki.pl/  |

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