Bruno Chareyre said: (by the date of Fri, 16 Jul 2010 17:32:07 +0200) > relative to one reference -- heh sounds like nested rotations)?
maybe set a rotation point to be a position of a given body id. And apply another rotation engine on that body! This way you could have infinite nested rotations. -- Janek Kozicki http://janek.kozicki.pl/ | _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp

