If I understand correctly, the problem is with scenes saved and loaded using the same version (0.5). Usually, when I get this type of behaviour, it is because I forgot to register a variable that was needed, or (the opposite) because I registered a variable that should always start with the default value (typically, a flag isFirst). Maybe this sort of mistake results in memory leak in an infinite loop in your case? Did you find correct behaviour with earlier versions?
Bruno _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp

