If I understand correctly, the problem is with scenes saved and loaded using 
the same
version (0.5).
Usually, when I get this type of behaviour, it is because I forgot to register 
a variable
that was needed, or (the opposite) because I registered a variable that should 
always
start with the default value (typically, a flag isFirst).
Maybe this sort of mistake results in memory leak in an infinite loop in your 
case?
Did you find correct behaviour with earlier versions?

Bruno

_______________________________________________
Mailing list: https://launchpad.net/~yade-users
Post to     : [email protected]
Unsubscribe : https://launchpad.net/~yade-users
More help   : https://help.launchpad.net/ListHelp

Reply via email to