Hello all, In revision 2590, Law2_ScGeom_FrictPhys_CundallStrack has a new attribute : bool sphericalBodies. If true (default), the law is executed without calls to Body::byId() (faster).
Be advised that this default behaviour will give wrong torques on most non-spherical bodies. If you use facets, walls, boxes, and if you need accurate torques on them (because they are dynamic or because you really want to evaluate applied torques), you should turn this flag false. Torques on spheres are still correct in all cases. Cheers. Bruno -- _______________ Bruno Chareyre Associate Professor ENSE³ - Grenoble INP Lab. 3SR BP 53 - 38041, Grenoble cedex 9 - France Tél : +33 4 56 52 86 21 Fax : +33 4 76 82 70 43 ________________ _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp

