Hello all,

In revision 2590, Law2_ScGeom_FrictPhys_CundallStrack has a new attribute : bool
sphericalBodies.
If true (default), the law is executed without calls to Body::byId() (faster).

Be advised that this default behaviour will give wrong torques on most 
non-spherical
bodies. If you use facets, walls, boxes, and if you need accurate torques on 
them (because
they are dynamic or because you really want to evaluate applied torques), you 
should turn
this flag false.
Torques on spheres are still correct in all cases.

Cheers.

Bruno

-- 
_______________
Bruno Chareyre
Associate Professor
ENSE³ - Grenoble INP
Lab. 3SR
BP 53 - 38041, Grenoble cedex 9 - France
Tél : +33 4 56 52 86 21
Fax : +33 4 76 82 70 43
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