New question #159705 on Yade:
https://answers.launchpad.net/yade/+question/159705

hi,
I found it kind of unreasonable about the mass calculation of body(sphere and 
box). I don't know whether it have been posted. If yes, plz ignore this.
I am trying to increase the timestep by assigning a large density to particles, 
so-called density-scale. However, I found the mass of body won't update when a 
new density assigned. Maybe it is a bug, at least unreasonable. 

As far as I found, the mass of body is calculated only in Shop.cpp, saying only 
available in the initialize of body. So the calculated mass is right only if 
the body is declared with given materials. Otherwise, it will be calculated 
according to the default value(1000. in my current version) and won't update 
even if you change the density.

regards,
Lin ZHANG

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