Question #159705 on Yade changed:
https://answers.launchpad.net/yade/+question/159705

jduriez proposed the following answer:
Hello,

I understand your surprize, but I have the feeling that such things are quite 
common in Yade.
Let say you have a simulation with bodies and interactions, and at one time you 
decide to change frictionAngle of (material of) bodies, which should change 
frictionAngle of interactions also. But existing interactions will *not* be 
updated... Because their properties are computed only once, when they are 
created. The choice is surely to not compute all the things (that are supposed 
not to change) at each time step.

So, if you meet such cases, you have to do the job by yourself (as in
TriaxialCompressionEngine for the previous example of frictionAngle). In
your case, you'll have to do a loop on the bodies to recompute their
mass according to their (new) density.

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