There was apparently a problem in the branch since today I didn't find any of the improvements implemented when I browsed the branche's code. I recommited to lp:~bruno-chareyre/yade/collide2, and this time it looks correct. Again, please, give it a try.
Bruno On 19/09/11 23:29, Bruno Chareyre wrote: > Hi all, > > I worked on some optimizations of contact detection recently and I would > like to get feedback from you to detect possible bugs and confirm the > speedup for different applications. If everything is ok, the changes can > be part of the next release after some code cleanup and documentation. > > If you have a chance, could you please download and compile the branch > lp:~bruno-chareyre/yade/collide2 (bzr checkout > lp:~bruno-chareyre/yade/collide, cd yade, scons, as usual) and try this > with your own problems? > I would be gratefull if you could report differences in terms of > computation speed. > I don't expect big improvements for small quasistatic problems. The > speedup is more likely to happen on large and/or dynamic problems, where > it should range between x2 and x3, or even more in multithread. > Some results are reported here: > https://yade-dem.org/wiki/Colliders_performace#Improved_InsertionSort > > Thanks. > > Bruno > -- _______________ Bruno Chareyre Associate Professor ENSE³ - Grenoble INP 11, rue des Mathématiques BP 46 38402 St Martin d'Hères, France Tél : +33 4 56 52 86 21 Fax : +33 4 76 82 70 43 ________________ _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp

