Question #215627 on Yade changed:
https://answers.launchpad.net/yade/+question/215627

Chareyre proposed the following answer:
Dear Mozhgan,
First, the collider stride mechanism is not well adapted to rotating walls. Try 
setting verletDist=0 in the collider to eliminate one possible source of 
problems.
If the problem persists, see if the problem is in the rotation engine by 
removing it, and simply rotating one wall by hand:
wall.state.rotVel=something
Does it ignore spheres again?

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