Question #215627 on Yade changed: https://answers.launchpad.net/yade/+question/215627
Chareyre proposed the following answer: Dear Mozhgan, First, the collider stride mechanism is not well adapted to rotating walls. Try setting verletDist=0 in the collider to eliminate one possible source of problems. If the problem persists, see if the problem is in the rotation engine by removing it, and simply rotating one wall by hand: wall.state.rotVel=something Does it ignore spheres again? -- You received this question notification because you are a member of yade-users, which is an answer contact for Yade. _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp

