Question #234129 on Yade changed: https://answers.launchpad.net/yade/+question/234129
Václav Šmilauer posted a new comment: > You need to filter the interactions. An efficient (i.e. avoiding > dynamic_casts) method is this: > if (phys->getClassIndex() == CohFrictPhys::getClassIndexStatic()) I am almost sure that dynamic_cast is just as fast, or likely faster, than getClassIndex() - it is a virtual method, so the exact class of the object has to be looked up anyway. Try and measure. -- You received this question notification because you are a member of yade-users, which is an answer contact for Yade. _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp

