Question #240439 on Yade changed: https://answers.launchpad.net/yade/+question/240439
Jan Stránský proposed the following answer: Hello Yakir, could you please describe a liitle more in detail your simulation setup? e.g. how would you like to simulate the "3d triangle" penetration, displacement controlled? If so, you can create the facets (as proposed by Jerome) and directly prescribe their velocity. You don't need to do anything else as facets are non-dynamic by default: facets = [ facet(...), facet(...), facet(...), ] O.bodies.append(facets) for f in facets: f.state.vel = (0,0,-1) # or any other value cheers Jan 2013/12/9 jduriez <[email protected]> > Question #240439 on Yade changed: > https://answers.launchpad.net/yade/+question/240439 > > Status: Open => Answered > > jduriez proposed the following answer: > Hello, > > As a first suggestion, consider maybe to define corresponding "facets" > (one type of body shape in yade) for the different faces of your 3d > triangle (a pyramid, isn't it ?). You may maybe wish to use the "gts" > module of yade (coming from a library existing outside of yade) to this > purpose. > Then, consider to "clump" these facets. You will have then an extra body > (= the clump) whose you can access the state. > Though, I did not check if clumps (generally used with spheres) can be > used with facets... > > -- > You received this question notification because you are a member of > yade-users, which is an answer contact for Yade. > > _______________________________________________ > Mailing list: https://launchpad.net/~yade-users > Post to : [email protected] > Unsubscribe : https://launchpad.net/~yade-users > More help : https://help.launchpad.net/ListHelp > -- You received this question notification because you are a member of yade-users, which is an answer contact for Yade. _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp

