Question #241615 on Yade changed:
https://answers.launchpad.net/yade/+question/241615

    Status: Open => Answered

Bruno Chareyre proposed the following answer:
Dear Xin,
I started to type a reply (below) but actually I think I don't really 
understand your question.
The title suggests that you want to define a scene in some c++ code, but at the 
end the question becomes "how to declare a new engine?".

The best way to understand how defining a scene can be done in c++ is to look 
at the current PreProcessor classes (TriaxialTest.hpp/cpp).
For creating a new class, there is nothing much to do. cmake/make as usual and 
the new class will be picked up, as soon as the source code is in a right place 
(pkg/dem, typically).

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