New question #256711 on Yade:
https://answers.launchpad.net/yade/+question/256711

Hi all,

Is 
"[Law2_ScGeom6D_CohFrictPhys_CohesionMoment(),Law2_ScGeom_FrictPhys_CundallStrack()]"
 the only combination of Law2 functors that handles CohFrictMat correctly, or 
are there others I could try?

I'm thinking that the Law2 functor may be to blame for a problem I am currently 
having with my simulation (discussed here: 
https://answers.launchpad.net/yade/+question/256364), in which non-touching 
interactions are non-real despite an interactionDetectionFactor greater than 1.

Cheers,
Christopher Stanbridge

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