Question #293669 on Yade changed:
https://answers.launchpad.net/yade/+question/293669

behzad posted a new comment:
I included

phys.shearForce=geom.rotate(phys.shearForce);  in the Law2 but it
doesn't change anything!


      phys.shearForce=geom.rotate(phys.shearForce); 
      const Vector3r shearForceT = -1.0*(shearVelocity * dt + phys.uks * (1.0 - 
Bs / As) - phys.shearForce * Ds) / Cs;
      phys.uks = (phys.uks * Bs + (shearForceT + phys.shearForce) * dt / (2.0 * 
phys.cks)) / As;
      phys.shearForce = shearForceT;

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