Question #611087 on Yade changed:
https://answers.launchpad.net/yade/+question/611087

    Status: Open => Answered

Luc Scholtès proposed the following answer:
I see 2 potential problematic reasons why you get your damage ration >1:

1) you don't use the same condition for checking the nb of cohesive
contacts at initialization and during the simulation -> Why?

initialization:
if b.phys.cohesionBroken==True:
continue
sumCohBonds+=1

during simulation:
if br.phys.cohesionBroken==False:
         continue
numBroCohBonds+=1

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