New question #660533 on Yade: https://answers.launchpad.net/yade/+question/660533
Good evening, I wish to simulate a rotation and the easiest way though was to redefine the gravity vector. However, i tried my hand by defining a=(0,0,0) O.engines=[ ForceResetter(), InsertionSortCollider([Bo1_Sphere_Aabb(),Bo1_Facet_Aabb()]), InteractionLoop( # handle sphere+sphere and facet+sphere collisions [Ig2_Sphere_Sphere_ScGeom(),Ig2_Facet_Sphere_ScGeom()], [Ip2_FrictMat_FrictMat_FrictPhys()], [Law2_ScGeom_FrictPhys_CundallStrack()] ), NewtonIntegrator(gravity=a,damping=0.4), PyRunner(command='gravity()',iterPeriod=1) ] def graviy(): a=(0,0,1) return a which doesnt really do anything, (and i think i have misunderstood the nature of the pyrunner functions alltogether) Thanks for any help! Cheers -- You received this question notification because your team yade-users is an answer contact for Yade. _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : yade-users@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp