New question #668998 on Yade:
https://answers.launchpad.net/yade/+question/668998

Dear all,

What I would like to do is accelerating or decelerating spheres using the 
relative velocity between the spheres and a fluid media moving at fixed 
velocity (velocity that I can compute and update in my script). This value of 
velocity could be a float or Vector3(vx,vy,vz).

Currently, DragEngive() compute the drag force as if the spheres are moving in 
a resting media, it uses the absolute velocity of the spheres. 

I was not able to find the C++ file on github to check the current code and try 
to implement what I need...

Regards,
Nicolas



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