New question #668998 on Yade: https://answers.launchpad.net/yade/+question/668998
Dear all, What I would like to do is accelerating or decelerating spheres using the relative velocity between the spheres and a fluid media moving at fixed velocity (velocity that I can compute and update in my script). This value of velocity could be a float or Vector3(vx,vy,vz). Currently, DragEngive() compute the drag force as if the spheres are moving in a resting media, it uses the absolute velocity of the spheres. I was not able to find the C++ file on github to check the current code and try to implement what I need... Regards, Nicolas -- You received this question notification because your team yade-users is an answer contact for Yade. _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp

