Question #675971 on Yade changed: https://answers.launchpad.net/yade/+question/675971
Bruno Chareyre proposed the following answer: Hi, It seems to be an unexpected use case of avoidSelfInteractionMask [1] . If, let's say: b1=Body(groupMask=2) b2=Body(groupMask=2) collider.avoidSelfInteractionMask = 2 Then the collider will ignore collisions between b1 and b2, or between any two bodies with groupMask=2. Let me know if it works for you. It is still a bit unclear to me what is the advantage of simulating simultaneous free-fall of non-interacting spheres. You could just deposit them one by one sequentially, I don't think it would take more cpu time. @Robert: isActive=False (I didn't know this flag...) would require to wait for newly created interactions just to turn them off. Doesn't sound like a straight path. Regards Bruno [1] https://www.yade- dem.org/doc/yade.wrapper.html?highlight=mindlin#yade.wrapper.Collider.avoidSelfInteractionMask -- You received this question notification because your team yade-users is an answer contact for Yade. _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp

