Question #679419 on Yade changed:
https://answers.launchpad.net/yade/+question/679419

Vasileios Angelidakis posted a new comment:
Hi Bettina,

I personally prefer the "Potential Blocks" code, to simulate particles with 
sharp edges. 
For the "Potential Blocks", you can consult Chia Weng Boon's papers, where you 
can find several validating examples/applications. 
I think the "Potential Particles" code hasn't been used so much yet, besides 
the paper of Boon et al (2013) and CW Boon's thesis, where the code was 
introduced.

I compiled with the flags you use on Ubuntu 18.04 and everything works,
using the distribution from git clone, as Janek said above. I wouldn't
know what's wrong with OpenGL in Kubuntu, sorry.

FYI, in the coming days I will upload a documentation on how to use the
Potential Particles and the Potential Blocks codes if you are
interested. :)

All the best,
Vasileios

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