Question #680398 on Yade changed: https://answers.launchpad.net/yade/+question/680398
Summary changed to: Inertia Tensor for clumps with Intersecting Spheres Description changed to: Hello community, I was going through the Source code- Clump.cpp The inertia tensor at local level for the intersecting spheres clump is calculated from the below equation (line no. 178): Ig += m*( x.dot(x)*Matrix3r::Identity()-x*x.transpose())+Matrix3r(Vector3r::Constant(dv*pow(dx,2)/6.).asDiagonal()) In the second part- "Matrix3r(Vector3r::Constant(dv*pow(dx,2)/6.).asDiagonal())", I believe it should be m*pow(dx,2)/6 but instead it computes dv*pow(dx,2)/6, was it a mistake in code or done purposefully? Reference: https://github.com/yade/trunk/blob/master/core/Clump.cpp#L178 Thank you -- You received this question notification because your team yade-users is an answer contact for Yade. _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp

