Question #681180 on Yade changed: https://answers.launchpad.net/yade/+question/681180
kaiset posted a new comment: Still a **workaround** is to use the angMom ## using: "b.state.angMom" - Mom=b1.state.ori*b1.state.inertia # This results to angVel=Vector3(1,1,1). # Modify accordingly, to modify a specific angular velocity. e.g., to get an initial angVel=Vector3(5,6,7) Mom[0]=Mom[0]*5. Mom[1]=Mom[1]*6. Mom[2]=Mom[2]*7. O.bodies[0].state.angMom=Mom -- You received this question notification because your team yade-users is an answer contact for Yade. _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp

