Question #683187 on Yade changed: https://answers.launchpad.net/yade/+question/683187
zhou qian posted a new comment: Hi Robert: I know my description may be unclear but I tried to provide more information. I read the codes about polyhedron and found that my codes blocked in function Polyhedron Simplify(Polyhedron P,Real limit) in Polyhedra_support.cpp. I want to know 1.what is this function used for? I also checked the errored interaction and its relative polyhedrons, and found that the 2 polyhedrons, Poly1 init dofs: Vector3(-4.229972e-11,0.05,-0.01572352) Vector3(-0.008409783,0.03956479,-0.025) Vector3(-0.006184036,0.03689339,-0.01840207) Vector3(-0.01039558,0.04890738,-0.01572352) Poly2 init dofs: Vector3(-8.637007e-10,0.04044868,-0.025) Vector3(-4.229972e-11,0.05,-0.01572352) Vector3(0.00397562,0.04082184,-0.01813537) Vector3(0.005226423,0.04972609,-0.025) the 2 polys have a common point and in my simulation, they will have a very very small intersection at this point after several steps. I want to know 2. If the intersection is very very small, will it got wrong? and why? In fact, if I adjust the time step to a larger one, it does run smoothly. I guess that's because the intersection is larger? 3.Will reducing SIMPLIFY_LIMIT work? Yours, Joe -- You received this question notification because your team yade-users is an answer contact for Yade. _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp

