Question #688575 on Yade changed:
https://answers.launchpad.net/yade/+question/688575

Bruno Chareyre proposed the following answer:
There is no good reason for the collider to run so often (48793 / 71000), and 
then you are waisting most of the cpu time therein.
I would guess the default verletDist goes wrong for some reason (you can assign 
it explicitely to solve the problem), or your scene is completely unstable and 
some particles keep jumping around at high speed.

In the end, most of the example you posted is useless since post-processing is 
not significant, and your hardware is irrelevant too.
Please post minimal scripts if you want someone to test them.

Cheers

Bruno

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